Sweet Home 3D 3.5

Sweet Home 3D 3.5  es una aplicación libre de diseño de interiores que le ayuda a colocar sus muebles sobre un plano de una casa en 2D, con una vista previa en 3D.

Sweet Home está disponible en Español, Inglés, Francés, Portugués, Italiano, Alemán, Checo, Polaco y Ruso y puede ser ejecutado en Windows, Mac OS X 10.4 / 10.5, Linux y Solaris.

Proporciona una completa ayuda desde su menú Ayuda > Ayuda de Sweet Home 3D.
Sweet Home 3D viene con 75 muebles, pero Ud. puede también importar algunos objetos adicionales.

3D models created by Sweet Home 3D contributors

Desarrollador:sweethome3d.eu

Descargar:Sweet Home 3D 3.5  Windows

Descargar:Sweet Home 3D 3.5  Linux

Descargar:Sweet Home 3D 3.5 Mac OS

Cambios y modificaciones en esta versión Sweet Home 3D 3.5

  • Added Furniture > Align side by side menu item to align selected furniture on the sides and on the back side of the first selected piece.
  • Added Furniture > Align on front side / Align on back side / Align on left side / Align on right side menu items to align selected furniture on the front / back / left / right side of the first selected piece.
  • Added Furniture > Distribute horizontally / Distribute vertically menu items to distribute selected furniture accordingly.
  • Added Align or distribute furniture menu in plan popup menu to grant access to these features in the online version.
  • Added a magnetism behavior during the drag and drop of a piece in the plan, when its borders approach the borders of an other piece of furniture.
  • Improved magnetism of furniture along walls (including round walls) with anti collision system.
  • Made zoom in the plan centered on mouse cursor when zoom is done with mouse wheel while Ctrl key is pressed (cmd under Mac OS X).
  • Added 3D view > Modify virtual visitor menu item to edit visitor location and angles.
  • Added Adjust eyes elevation according to selected level option in virtual visitor modification pane (selected by default for new homes).
  • Reversed rotation direction towards up / down in aerial view mode.
  • Made ground color vary according to light power setting (the ground color of your existing home files will be automatically updated and this might lead to some small changes in rendering).
  • Reused staircase cut out shape to compute the hole of a ramp in the ground.
  • Added support for <unit> element in Collada files to get a better default size of imported 3D models at this format.
  • Added move mouse cursor for objects move in the plan and improved cursors look.
  • Added a button to access preferences in the tool bar (except under Mac OS X where the cmd + , shortcut is well known and the tool bar already large).
  • Fixed a bug that froze application when a window displaying a 3D view previously saved as hidden was enlarged under Mac OS X.
  • Split HomeController class in HomeController + HomePluginController classes to grant access to controllers in a plug-in (if you created a derived version of Sweet Home 3D with a direct subclass or an instantiation of HomeController class, you should just replace com.eteks.sweethome3d.viewcontroller.HomeController class by com.eteks.sweethome3d.plugin.HomePluginController class).
  • Updated German / Spanish / Brazilian-Portuguese / Swedish help.
  • Russian version of the user interface reviewed and updated by ?????? ????????.
  • Changed the font of Sweet Home 3D logo (thanks to Julien De Méyère).
  • Replaced JRE 6u30 by JRE 6u32 in Sweet Home 3D installers bundled with Java.
  • Other minor bugs fixes and enhancements.

MAME 0.144s

MAME 0.144s Arcade Machine Emulator (en español sería algo como Emulador de Múltiples Máquinas de Arcade). Cuando se utiliza junto con los archivos de información de un juego (llamados ROMs), MAME reproduce más o menos fielmente dicho juego en un PC.

MAME is strictly a non-profit project. Its main purpose is to be a  reference to the inner workings of the emulated arcade machines. This  is done both for educational purposes and for preservation purposes, in  order to prevent many historical games from disappearing forever once  the hardware they run on stops working. Of course, in order to preserve  the games and demonstrate that the emulated behavior matches the  original, you must also be able to actually play the games. This is  considered a nice side effect, and is not MAME’s primary focus.

MAME 0.144s actualmente puede emular más de 1.600 video juegos clásicos de arcade de los ’70s y ’80s.

Las imágenes de los ROMs que MAME utiliza son “volcadas” desde los chips de ROM del circuito original del juego de arcade. MAME se vuelve el “hardware” para los juegos, tomando el lugar de las CPUs originales y sus chips de soporte. Por lo tanto, estos juegos NO son simulaciones, sino los propios juegos originales que aparecían en los arcades.

Desarrollador:mame.net

Descargar:MAME 0.144s

MAMETesters Bugs Fixed
———————-
– 03433: [Misc.] Jolly Card, Royal Card, Lucky Lady, Royal Vegas sets
(and others)…: All games that need NVRAM initialized aren’t
working anymore. (Roberto Fresca)
– 03434: [Sound] dingo: Sound is messed up (couriersud)
– 03432: [Sound] circusc and clones: Partially missing sounds. (rte)
– 03430: [Crash/Freeze] Drivers having empty INPUT definitions:
Access Violation (Curt Coder)

Source Changes
————–
Partial fix to CIA timer: avoid timer’s desync in read count
operation. [robiza]

Fixed access violation in MESS skeleton drivers with empty
INPUT_PORT sections. [Curt Coder]

[Z8] Fixed disassembler argument order. [Curt Coder]

MAMEUI uses input_seq_from_tokens() outside the context of a running
emulation, so this code will crash if machine == NULL and the
keycode was not a built in keycode. Changed this so that it will
gracefully fail if machine == NULL. [Nathan Woods]

Naomi/AW: Enforce read-only status of PowerVR ID registers.
[R. Belmont]

Added debug_global_input_code_pressed() for use in debugging.
[Aaron Giles]

Remove remaining references to machine->cpu[n]. Removed cpu[n] array.
Replaced with machine->firstcpu which is a fast access to the head
of the list of CPUs. [Aaron Giles]

Minor cleanup of machine/generic.c. Changed watchdog_read handlers to
return the address space’s unmapped value rather than 0xff.
[Aaron Giles]

Fixed CIA PRA, PRB, DDRA, DDRB ports. [robiza]

Added discrete sound to the Noraut Poker games.
[Derrick Renaud, Roberto Fresca]

Funworld.c changes: [Roberto Fresca]
* Discovered and documented new features in Jolly Card (Evona
Electronics).
* Removed the commented hack for joly980 driver init since is not
needed anymore.
* Fixed a bug introduced with the massive input change, that didn’t
allow initialize all sets that need the normal procedure to do it.
* Updated technical notes.

PIC16C5x CPU – Fixed the T0CKI count input being controlled by the
wrong edge sensing. [Quench]

SNES: Added emulation for the DSP-3 and DSP-4 add-on chips, based on
latest ZSNES [ZSNES Team, Fabio Priuli]

G65816: Fixed a bug with SBC opcode N flag behaviour in Decimal Mode.
[Angelo Salese]

Segas24 rom games don’t have NVRAM; fixed nvram_save writing 0KB
file. [hap]

68681/2681 duart: When a channel is in loopback mode, do not actually
transmit bytes sent to that duart channel over the TX pin.
[Lord Nightmare]

Hooked up F6 again as a global cheat enable/disable. [Pugsy]

i386 fixes: [Gabriele Gorla]
– Add missing arpl instruction
– Fixed BCD carry
– Fixed disassembly of group D8 when modrm > 0xc0
– Add fucompp instruction to disassembler

Added “increase or equal” and “decrease or equal” options to the new
cheat commands. [Sandro Ronco]

Added helper function core_i64_hex_format. Replaced several printf
cases in the debugger with this function to avoid runtime differences
on older Windows systems. Also fixed up some error logging messages
to output the correct number of characters for addresses and data,
using the new function. [Aaron Giles]

Added missing static and const qualifiers, and fixed up some header
files. [Atari Ace]

MAME 0.141s

MAME 0.141s Arcade Machine Emulator (en español sería algo como Emulador de Múltiples Máquinas de Arcade). Cuando se utiliza junto con los archivos de información de un juego (llamados ROMs), MAME reproduce más o menos fielmente dicho juego en un PC.

MAME is strictly a non-profit project. Its main purpose is to be a  reference to the inner workings of the emulated arcade machines. This  is done both for educational purposes and for preservation purposes, in  order to prevent many historical games from disappearing forever once  the hardware they run on stops working. Of course, in order to preserve  the games and demonstrate that the emulated behavior matches the  original, you must also be able to actually play the games. This is  considered a nice side effect, and is not MAME’s primary focus.

MAME 0.138s  actualmente puede emular más de 1.600 video juegos clásicos de arcade de los ’70s y ’80s.

Las imágenes de los ROMs que MAME utiliza son “volcadas” desde los chips de ROM del circuito original del juego de arcade. MAME se vuelve el “hardware” para los juegos, tomando el lugar de las CPUs originales y sus chips de soporte. Por lo tanto, estos juegos NO son simulaciones, sino los propios juegos originales que aparecían en los arcades.

Desarrollador:mame.net

Descargar:MAME 0.141s

Cambios y modificaciones en esta versión MAME 0.141s
MAMETesters Bugs Fixed
———————-
– 03433: [Misc.] Jolly Card, Royal Card, Lucky Lady, Royal Vegas sets
(and others)…: All games that need NVRAM initialized aren’t
working anymore. (Roberto Fresca)
– 03434: [Sound] dingo: Sound is messed up (couriersud)
– 03432: [Sound] circusc and clones: Partially missing sounds. (rte)
– 03430: [Crash/Freeze] Drivers having empty INPUT definitions:
Access Violation (Curt Coder)

Source Changes
————–
Partial fix to CIA timer: avoid timer’s desync in read count
operation. [robiza]

Fixed access violation in MESS skeleton drivers with empty
INPUT_PORT sections. [Curt Coder]

[Z8] Fixed disassembler argument order. [Curt Coder]

MAMEUI uses input_seq_from_tokens() outside the context of a running
emulation, so this code will crash if machine == NULL and the
keycode was not a built in keycode. Changed this so that it will
gracefully fail if machine == NULL. [Nathan Woods]

Naomi/AW: Enforce read-only status of PowerVR ID registers.
[R. Belmont]

Added debug_global_input_code_pressed() for use in debugging.
[Aaron Giles]

Remove remaining references to machine->cpu[n]. Removed cpu[n] array.
Replaced with machine->firstcpu which is a fast access to the head
of the list of CPUs. [Aaron Giles]

Minor cleanup of machine/generic.c. Changed watchdog_read handlers to
return the address space’s unmapped value rather than 0xff.
[Aaron Giles]

Fixed CIA PRA, PRB, DDRA, DDRB ports. [robiza]

Added discrete sound to the Noraut Poker games.
[Derrick Renaud, Roberto Fresca]

Funworld.c changes: [Roberto Fresca]
* Discovered and documented new features in Jolly Card (Evona
Electronics).
* Removed the commented hack for joly980 driver init since is not
needed anymore.
* Fixed a bug introduced with the massive input change, that didn’t
allow initialize all sets that need the normal procedure to do it.
* Updated technical notes.

PIC16C5x CPU – Fixed the T0CKI count input being controlled by the
wrong edge sensing. [Quench]

SNES: Added emulation for the DSP-3 and DSP-4 add-on chips, based on
latest ZSNES [ZSNES Team, Fabio Priuli]

G65816: Fixed a bug with SBC opcode N flag behaviour in Decimal Mode.
[Angelo Salese]

Segas24 rom games don’t have NVRAM; fixed nvram_save writing 0KB
file. [hap]

68681/2681 duart: When a channel is in loopback mode, do not actually
transmit bytes sent to that duart channel over the TX pin.
[Lord Nightmare]

Hooked up F6 again as a global cheat enable/disable. [Pugsy]

i386 fixes: [Gabriele Gorla]
– Add missing arpl instruction
– Fixed BCD carry
– Fixed disassembly of group D8 when modrm > 0xc0
– Add fucompp instruction to disassembler

Added “increase or equal” and “decrease or equal” options to the new
cheat commands. [Sandro Ronco]

Added helper function core_i64_hex_format. Replaced several printf
cases in the debugger with this function to avoid runtime differences
on older Windows systems. Also fixed up some error logging messages
to output the correct number of characters for addresses and data,
using the new function. [Aaron Giles]

Added missing static and const qualifiers, and fixed up some header
files. [Atari Ace]

New games added or promoted from NOT_WORKING status
—————————————————
Povar / Sobrat’ Buran / Agroprom [Mariusz Wojcieszek]
Czernyj Korabl [Mariusz Wojcieszek]
Brodjaga [Mariusz Wojcieszek]

MAME 0.140s

MAME 0.140s Arcade Machine Emulator (en español sería algo como Emulador de Múltiples Máquinas de Arcade). Cuando se utiliza junto con los archivos de información de un juego (llamados ROMs), MAME reproduce más o menos fielmente dicho juego en un PC.

MAME is strictly a non-profit project. Its main purpose is to be a reference to the inner workings of the emulated arcade machines. This is done both for educational purposes and for preservation purposes, in order to prevent many historical games from disappearing forever once the hardware they run on stops working. Of course, in order to preserve the games and demonstrate that the emulated behavior matches the original, you must also be able to actually play the games. This is considered a nice side effect, and is not MAME’s primary focus.

MAME 0.140s actualmente puede emular más de 1.600 video juegos clásicos de arcade de los ’70s y ’80s.

Las imágenes de los ROMs que MAME utiliza son “volcadas” desde los chips de ROM del circuito original del juego de arcade. MAME se vuelve el “hardware” para los juegos, tomando el lugar de las CPUs originales y sus chips de soporte. Por lo tanto, estos juegos NO son simulaciones, sino los propios juegos originales que aparecían en los arcades.

Desarrollador:mame.net

Descargar:MAME 0.140s

Cambios y modificaciones en esta versión MAME 0.140s

MAMETesters Bugs Fixed
———————-
– 03433: [Misc.] Jolly Card, Royal Card, Lucky Lady, Royal Vegas sets
(and others)…: All games that need NVRAM initialized aren’t
working anymore. (Roberto Fresca)
– 03434: [Sound] dingo: Sound is messed up (couriersud)
– 03432: [Sound] circusc and clones: Partially missing sounds. (rte)
– 03430: [Crash/Freeze] Drivers having empty INPUT definitions:
Access Violation (Curt Coder)

Source Changes
————–
Partial fix to CIA timer: avoid timer’s desync in read count
operation. [robiza]

Fixed access violation in MESS skeleton drivers with empty
INPUT_PORT sections. [Curt Coder]

[Z8] Fixed disassembler argument order. [Curt Coder]

MAMEUI uses input_seq_from_tokens() outside the context of a running
emulation, so this code will crash if machine == NULL and the
keycode was not a built in keycode. Changed this so that it will
gracefully fail if machine == NULL. [Nathan Woods]

Naomi/AW: Enforce read-only status of PowerVR ID registers.
[R. Belmont]

Added debug_global_input_code_pressed() for use in debugging.
[Aaron Giles]

Remove remaining references to machine->cpu[n]. Removed cpu[n] array.
Replaced with machine->firstcpu which is a fast access to the head
of the list of CPUs. [Aaron Giles]

Minor cleanup of machine/generic.c. Changed watchdog_read handlers to
return the address space’s unmapped value rather than 0xff.
[Aaron Giles]

Fixed CIA PRA, PRB, DDRA, DDRB ports. [robiza]

Added discrete sound to the Noraut Poker games.
[Derrick Renaud, Roberto Fresca]

Funworld.c changes: [Roberto Fresca]
* Discovered and documented new features in Jolly Card (Evona
Electronics).
* Removed the commented hack for joly980 driver init since is not
needed anymore.
* Fixed a bug introduced with the massive input change, that didn’t
allow initialize all sets that need the normal procedure to do it.
* Updated technical notes.

PIC16C5x CPU – Fixed the T0CKI count input being controlled by the
wrong edge sensing. [Quench]

SNES: Added emulation for the DSP-3 and DSP-4 add-on chips, based on
latest ZSNES [ZSNES Team, Fabio Priuli]

G65816: Fixed a bug with SBC opcode N flag behaviour in Decimal Mode.
[Angelo Salese]

Segas24 rom games don’t have NVRAM; fixed nvram_save writing 0KB
file. [hap]

68681/2681 duart: When a channel is in loopback mode, do not actually
transmit bytes sent to that duart channel over the TX pin.
[Lord Nightmare]

Hooked up F6 again as a global cheat enable/disable. [Pugsy]

i386 fixes: [Gabriele Gorla]
– Add missing arpl instruction
– Fixed BCD carry
– Fixed disassembly of group D8 when modrm > 0xc0
– Add fucompp instruction to disassembler

Added “increase or equal” and “decrease or equal” options to the new
cheat commands. [Sandro Ronco]

Added helper function core_i64_hex_format. Replaced several printf
cases in the debugger with this function to avoid runtime differences
on older Windows systems. Also fixed up some error logging messages
to output the correct number of characters for addresses and data,
using the new function. [Aaron Giles]

Added missing static and const qualifiers, and fixed up some header
files. [Atari Ace]

New games added or promoted from NOT_WORKING status
—————————————————
Povar / Sobrat’ Buran / Agroprom [Mariusz Wojcieszek]
Czernyj Korabl [Mariusz Wojcieszek]
Brodjaga [Mariusz Wojcieszek]

Lupo PenSuite v6.80

Lupo PenSuite v6.80 es una colección completamente gratis de programas y juegos portátiles. Esta colección está diseñada para simplificar la vida del usuario, mediante la recopilación de las mejores colecciones y aplicaciones portátiles disponibles en Internet.
Optimizado para ser cargado en una memoria USB y poder llevarlo siempre con usted, esta colección funciona perfectamente en cualquier otro dispositivo. Incluye más de 180 programas y juegos portátiles seleccionados (7-Zip, Audacity, CCleaner, eMule, FileZilla, Firefox, Foxit Reader, GIMP, IrfanView, Notepad++, Opera, Pidgin, Thunderbird, µTorrent, VLC y muchos más).
También puede personalizar fácilmente su colección agregando aplicaciones portátiles de nuestra amplia base de datos de programas. Todo lo que necesita en un solo paquete.

Desarrollador:lupopensuite.com

Descargar:Lupo PenSuite v6.80 Full archivo 220MB – usado 340MB

Descargar:Lupo PenSuite v6.80 Lite archivo 80MB – usado 120MB

Cambios y modificaciones en esta versión Lupo PenSuite v6.80

  • Added some links
  • Updated menu organization
  • Updated some software names
  • Updated Suite Manager
  • Updated Suite Starter
  • Removed some links
  • Added “Double Driver (v3.0)”
  • Added “eMule (v0.49c)”
  • Added “Foxit Reader Portable (v3.1.4)”
  • Added “PDF-XChange Viewer (v2.042.10)”
  • Added “SpyDLLRemover (v3.0)”
  • Updated “AbiWord Portable (v2.8.1)”
  • Updated “AIMP (v2.60)”
  • Updated “ArcThemALL! (v2.1.1)”
  • Updated “Audacity (v1.3.10 beta)”
  • Updated “BluetoothView (v1.36)”
  • Updated “BonkEnc (v1.0.14)”
  • Updated “CCleaner Portable (v2.27)”
  • Updated “ClamWin Portable (v0.95.3)”
  • Updated “Coffee (v0.1 R3)”
  • Updated “CPU-Z (v1.53)”
  • Updated “CurrPorts (v1.80)”
  • Updated “Defraggler (v1.15)”
  • Updated “Drive Manager (v4.10)”
  • Updated “Easy Duplicate Finder (v2.4)”
  • Updated “FastStone Image Viewer (v4.0)”
  • Updated “FastStone Photo Resizer (v2.9)”
  • Updated “FileTypesMan (v1.56)”
  • Updated “FileZilla (v3.3.0.1)”
  • Updated “Firefox Portable (v3.5.6)”
  • Updated “FreeCommander (v2009.02a)”
  • Updated “FreePortScanner (v2.8)”
  • Updated “Hasher (v1.20)”
  • Updated “IPNetInfo (v1.21)”
  • Updated “KeePass (v1.17)”
  • Updated “KiTTY (v0.60.66.24)”
  • Updated “MediaInfo (v0.7.26)”
  • Updated “MyUninstaller (v1.55)”
  • Updated “NetWorx (v5.0.7)”
  • Updated “Notepad++ (v5.6.3)”
  • Updated “OperaUSB (v10.10)”
  • Updated “PhotoFiltre (v6.4.0)”
  • Updated “PicPick (v2.1.5)”
  • Updated “Pidgin Portable (v2.6.4)”
  • Updated “PNotes (v5.5)”
  • Updated “POP Peeper (v3.5.0)”
  • Updated “Portable Puzzles (v2.1 r8785)”
  • Updated “RadioSure (v2.0.886)”
  • Updated “Recuva Portable (v1.34)”
  • Updated “RegScanner (v1.80)”
  • Updated “Revo Uninstaller (v1.85)”
  • Updated “ServiWin (v1.38)”
  • Updated “ShellExView (v1.45)”
  • Updated “SQLiteSpy (v1.8.11)”
  • Updated “System Explorer (v2.0.3)”
  • Updated “Thunderbird Portable (v3.0)”
  • Updated “Toucan (v2.2.1)”
  • Updated “TrueCrypt (v6.3a)”
  • Updated “UNDOReg (v2.0)”
  • Updated “Universal Extractor (v1.6 R7)”
  • Updated “Unlocker Portable (v1.8.8)”
  • Updated “USBDeview (v1.50)”
  • Updated “uTorrent (v2.0 build 17668)”
  • Updated “VirtualDub Portable (v1.9.8)”
  • Updated “VLC Portable (v1.0.3)”
  • Updated “xp-AntiSpy (v3.97-6)”
  • Removed “DriverBackup! (v1.0.3)” (replaced with Double Driver)
  • Removed “eMulePortable (v0.49c)” (replaced with eMule)
  • Removed “Foxit Reader (v3.0 build 1817)” (replaced with Foxit Reader Portable)
  • Removed “HijackThis (v1.99.1)” (users request)
  • Removed “JavaRa (v1.15)” (users request)
  • Removed “SpeQ Mathematics (v3.3)” (duplicate not needed)
  • Removed “SumatraPDF (v0.9.4)” (replaced with PDF-XChange Viewer)

Sony Ericsson Themes Creator 4.12

Sony Ericsson Themes Creator 4.12 es una herramienta oficial de Sony Ericsson. Con esta aplicación podremos crear temas para nuestro móvil y personalizar los distintos elementos gráficos que aparecen en la pantalla, Wallpapers, elementos del menú, color de los textos … importando nuestras propias imágenes.

SonyEricssonThemesCreator-gratis-net

Lista de Terminales soportados:

Aino,C510,C702,C901,C903,C902,C905,F500i,G502,G700,G705,G900,J210/J220/J230,J300,

K200,K300,K500/K506/K508,K510,K530,K550,K600,K610,K618,K630,K660,K700,K750,

K770,K790,K800,K810,K850,M600,P1,P900/P908,P910,P990,R300,R306,

S500,S700/S710,T226/T230/T238/T290,T250,T280,T303,

T610/T616/T618/T630/T628/T637,T650,T68i/T300/T306/T310/T312/T316,T700,

V640,V800,W200,W300,W350,W380,W508,W595,W580,W600,W610,W660,W700,

W705,W710,W715,W760,W810,W850,W880,W890,W900,W902,W910,W950,W960,

W980,W995,Z250,Z300,Z310,Z320,Z500,Z520,Z525,Z530,Z550,Z555,Z600/Z608,

Z610,Z710,Z750,Z770,Z780,Z1010

Sistema operativo soportado:

– Microsoft Windows XP
– Microsoft Windows Vista
– Microsoft Windows 7
– Mac OS X (Intel)

Desarrollador:developer.sonyericsson.com

Descargar:Sony Ericsson Themes Creator 4.12

Cambios y modificaciones en esta versión Sony Ericsson Themes Creator 4.12

Version 4.12
————
– Added X2
– Added a function to rotate images when using the cropping tool.

Version 4.11
————
– Changed look and feel of the user interface to a lighter design.
– Redesigned parts of the wizard to make an easier and more natural flow.

Version 4.08
————
– Added Jalou, and W518a.
– Added function to directly upload a theme to a mobile phone through a USB cable or Bluetooth serial
– Images can now be retrieved from the mobile phone for use as background images.
– Improved design of default theme styles.

Recuva v1.33.451

Recuva v1.33.451 permite recuperar archivos borrados. Esto incluye los archivos vaciados de la papelera de reciclaje, así como imágenes y otros archivos que han sido suprimidos por error.

Recuva también es capaz de recuperar fotos borradas de tu cámara y canciones de tu reproductor MP3 portátil.

Desarrollador:recuva.com

Descargar:Recuva v1.33.451

Descargar:Recuva Portable v1.33.451

Cambios y modificaciones en esta versión Recuva v1.33.451

– Added support for non-standard sector size in Windows 7.
– 25% improvement in deep scan speed.
– Fixed bug when multi-selecting items in thumbnail view.
– Fixed repaint problem with thumbnail view.
– Fixed problem with file list view not display icons correctly.
– Added translator information to About Screen.
– Added Georgian translation.

PicPick 2.1.3

PicPick 2.1.3 es un ‘todo en uno de editores de imagen’   para los desarrolladores de software, diseñadores gráficos y usuarios domésticos.

Tiene una interfaz intuitiva , simple y  elegante . Después de iniciar el software, sólo tiene que seleccionar  desde el icono PicPick  en la barra de  menú inferior derecha.

PicPick-gratis-net

Cuenta con una poderosa herramienta de la captura, editor de imágenes, selector de color, paleta de colores, regla de píxeles, transportador etc y la pizarra se puede usar todas estas herramientas libremente.

Caracteristicas principales:
PicPick-gratis
• Captura
– Pantalla completa (Soporte para dos monitores)
– Ventana activa
– Ventana de control (Vaya una página automáticamente)
– Región, Región fijo
– FreeHand
– Repetir la última captura.
• Editor de imágenes
– Es muy similar a Microsoft Paint, pero puede hacer más.
– Proporciona un efecto de selección de opacidad, borroso, afilar, brillo, contraste, tono, saturación, rotafolios, rotar, etc
• Color Picker
• Paleta de colores
• Lupa
• Regla de Pixel
• transportador
• cruz
• Pizarra

Desarrollador:picpick.wiziple.net

Descargar:PicPick 2.1.3

Descargar:PicPick Portable 2.1.3

Cambios y modificaciones en esta versión PicPick 2.1.3

  • Added Classic design view (Classic Menu and Toolbar)
  • Updated Serveral Languages
  • Added Uninstaller in Control Panel
  • Fixed: Windows Vista, windows 7 execution problems
  • Fixed: Trayicon menu bugs
  • Fixed: Ribbon Start menu showing bugs on Dual monitors
  • Small known bugs were fixed

•Added option “show magnifier” in Ruler

MAME 0.135s

MAME 0.135s Arcade Machine Emulator (en español sería algo como Emulador de Múltiples Máquinas de Arcade). Cuando se utiliza junto con los archivos de información de un juego (llamados ROMs), MAME reproduce más o menos fielmente dicho juego en un PC.

MAME is strictly a non-profit project. Its main purpose is to be a reference to the inner workings of the emulated arcade machines. This is done both for educational purposes and for preservation purposes, in order to prevent many historical games from disappearing forever once the hardware they run on stops working. Of course, in order to preserve the games and demonstrate that the emulated behavior matches the original, you must also be able to actually play the games. This is considered a nice side effect, and is not MAME’s primary focus.

MAME 0.134s actualmente puede emular más de 1.600 video juegos clásicos de arcade de los ’70s y ’80s.

Las imágenes de los ROMs que MAME utiliza son “volcadas” desde los chips de ROM del circuito original del juego de arcade. MAME se vuelve el “hardware” para los juegos, tomando el lugar de las CPUs originales y sus chips de soporte. Por lo tanto, estos juegos NO son simulaciones, sino los propios juegos originales que aparecían en los arcades.

Desarrollador:mame.net

Descargar:MAME 0.135s

Cambios y modificaciones en esta versión MAME 0.135s

MAMETesters Bugs Fixed
———————-
– 03378: [DIP/Input] kamakazi3: Unable to use normal coin slots (coin
lockout) (Luigi30)
– 03496: [Sound] mouja: Sound Effects/Voice missing (Mamesick)
– 03423: [Crash/Freeze] acpsx, atpsx, atluspsx, cpzn1, cpzn2, psarc95,
taitofx1, tps, vspsx : Access Violation (Fabio Priuli)
– 03425: [Crash/Freeze] taitogn: Access Violation before typing OK.
(Fabio Priuli)
– 03424: [Crash/Freeze] chihiro, triforce: Access Violation before
typing OK (Fabio Priuli)
– 03490: [Crash/Freeze] quasar, quasara: Segmentation Fault after OK
(Fabio Priuli)
– 03491: [Crash/Freeze] dynobop, sstrike, slikshot, slikshot17,
slikshot16 : Access Violation after OK (Phil Bennett)
– 03487: [Crash/Freeze] All Drivers using z180 cpu: Access Violation
(Phil Bennett)

Source Changes
————–
Changed sound banking on Shogun Warriors/B.Rap Boys to use an
OKIM6295 address map and banks [David Haywood]

Removed the MCU comm hack from namcofl/namconb. This now fixes the
music tempo in most games. [Phil Bennett]

Fixed vroulet controls so that the Red column can be selected.
[luigi30]

680×0 update: [R. Belmont]
– Support PMOVE modes from PMMU
– Allow the FPU to be used for both ‘030 and ‘040
– Add byte and word FPU loads/stores
– Fixed buggy FPU 64-bit stores in the (An) addressing mode

chdman: add option to create uncompressed writeable HD images for MESS
[R. Belmont]

scsihd: don’t crash if no media is attached [R. Belmont]

More goldstar.c improvements… [Roberto Fresca]
* Completed the New Lucky 8 Lines / New Super 8 Lines hardware/PCB
layout.
* Added New Lucky 8 Lines (set 3, extended gfx).
This set has the New Lucky 8 Lines / New Super 8 Lines program, so
bets are up to 64. Same extended tileset for reels, but lacks of
the New Super 8 Lines title tiles. Maybe is a hidden feature,
maybe just graphics for another hack.
* Added technical notes.

Added abort button to sfrush [Arthur Peale]

Updated mt_tout CRC/SHA1 and added note about old, likely bad dump
[David Haywood]

Added missing dependencies for video/model2.c and video/model3.c
[Phil Bennett]

Fixed recent sprite breakage in some toaplan2 video HW-based games.
[Phil Bennett]

Added later version of Naomi analog I/O board program [Alex]

Changes to the dsp56156 cpu core. [Andrew Gardner]
* Added JF table decode function.
* Added ABS, IMAC, and TFR2 opcodes.
* Fixed various flags for TST, INC24, SUB, CMP, and CMPM.
* Added hack to DO function to accommodate for the CPU core’s
inaccurate math.

Galaxian driver changes: [luigi30]
* Crystallized some clock speeds, put ?s near ones that didn’t look
correct
* Changed references to galaxiaj in game names to galaxiana

Re-added 2nd button back to ddayc [David Haywood]

Documentation update for the Seibu COPDX-based games. Renamed
sdgndmrb to grainbow. [David Haywood]

Updated most tools in src/tools to be straight BSD license.
[Aaron Giles]

Added -flipped option to unidasm to output with disassembly first and
address/data bytes afterwards in comment form. [Aaron Giles]

Changed 32010 unknown opcode to output in $xxx format like all other
hex values. [Aaron Giles]

New games added or promoted from NOT_WORKING status
—————————————————
Mahjong Seiryu Densetsu [Luca Elia, Guru, Dyq, Bnathan]
Mahjong Daimyojin [Luca Elia, Guru, Dyq, Bnathan]

New clones added
—————-
Pinball Action (set 5, encrypted) [f205v]
Hyper Sports (bootleg) [f205v, David Haywood]
Darkstalkers: The Night Warriors (Hispanic 940818) [Artemio]
Gran Premio F1 (Italian bootleg of Pole Position II)
[f205v, David Haywood]
Scramble (Karateko, French bootleg) [Joachim Bassmann]
Super Breakout (rev 03) [Andy Welburn, Lord Nightmare]
New Lucky 8 Lines (set 3, extended gfx)
[Roberto Fresca, Darklord & Team Europe]

New games marked as GAME_NOT_WORKING
————————————
Tournament Solitaire [Angelo Salese, Siftware]
Airline Pilots DX [ANY, The Dumping Union]

MyDefrag 4.2.5

MyDefrag v4.2.5 es un optimizador y desfragmentador de disco (una utilidad de mantenimiento para que su disco duro funcione más rápido) para Windows 2000, 2003, XP, Vista, 2008, y  X64. GRATIS, sin límite de tiempo, completamente funcional, sin publicidad.

Con muchas estrategias de optimización, puede manejar disquetes, discos USB, Memory Sticks, y cualquier cosa que parece un disco de Windows. Se incluyen una serie de fáciles  secuencias de comandos para los usuarios más exigentes un combinado de comandos de Windows y la versión que puede ser programada por el programador de tareas de Windows o para el uso de scripts de administrador.

MyDefrag-gratis

Soporta Windows 2000, XP, 2003, Vista, 2008 32 & 64-bit

Incluye los idiomas: alemán, checo, danés, holandés, Inglés, estonio, francés, alemán, húngaro, italiano, japonés, polaco, portugués, ruso, esloveno, español, sueco, chino tradicional y turco.

Desarrollador:mydefrag.com

Descargar:MyDefrag 4.2.5

Cambios y modificaciones en esta versión MyDefrag 4.2.5

  • Added the !InstallDirectory! macro.
  • Added the !ScriptDirectory! macro.
  • Added the !ExecutableDirectory! macro.
  • It is now possible to use macros inside included files.
  • Added the ProcessPriority setting.
  • The MakeGap() and AddGap() functions before v4.2.4 would automatically scale down a gap if it would not leave enough room for the remaining data to be processed. This limiting is now removed.
  • Added an extra test to make sure the script chooser will only list “*.MyD” files, and not for example “*.MyD~”.
  • Fixed an infinite loop for unmovable NTFS compressed files.
  • Fixed a bug that prevented the PreventScreenSaving() and PreventPowerSaving() settings from working if they were placed in the Settings.MyD file.
  • Fixed an infinite loop problem for extremely rare cases where the Microsoft defragmentation api returns an empty list of extends.
  • Change the tree locking timeout from 15 minutes to 2 minutes.

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