PokerTH 0.9.5

PokerTH 0.9.5 es un juego de código abierto de Texas Hold’em con el que podrás jugar al poker contra el ordenador, en RED local o por Internet  . El juego es fiel a las reglas del Texas Hold ‘em y el sistema de apuestas.

PokerTH permite hasta diez jugadores humanos, con jugadores controlados por el ordenador  que pueden ser activados en el caso de no tener jugadores suficientes . Los jugadores también pueden jugar contra otros usuarios PokerTH ONLINE.

 

Desarrollador:pokerth.net

Descargar:PokerTH 0.9.5

Cambios y modificaciones en esta versión PokerTH 0.9.5

version 0.9.5
– First experimental Android release (#80)
– Add a minimize button to the Lobby window (#59)
– Fixed crash when trying to connect to non existing network game (#138)
– Ignore additional join game messages if the player already joined a game (#134)
– Double game invite no longer leads to kick (#135)

 

2012-04-09 version 0.9.4
– New report bad-game-name system (right-click on a game in the lobby) (#129)
– Raise-blind sound is now optional (#127)
– Delete log files with the Del button of the keyboard (#122)
– Chat bot and admin bot improvements (#114, #115, #128)

 

MAME 0.145s

MAME 0.145s Arcade Machine Emulator (en español sería algo como Emulador de Múltiples Máquinas de Arcade). Cuando se utiliza junto con los archivos de información de un juego (llamados ROMs), MAME reproduce más o menos fielmente dicho juego en un PC.

Durante sus 15 años de existencia desde MAME 0.01 fue liberado para MS-DOS con una biblioteca inicial de 5 juegos, MAME ha crecido de manera exponencial hasta el punto que nadie pensaba que sería,
jactándose 18.650 diferentes juegos y operables en más plataformas de sistemas operativos que
creía posible.

MAME is strictly a non-profit project. Its main purpose is to be a  reference to the inner workings of the emulated arcade machines. This  is done both for educational purposes and for preservation purposes, in  order to prevent many historical games from disappearing forever once  the hardware they run on stops working. Of course, in order to preserve  the games and demonstrate that the emulated behavior matches the  original, you must also be able to actually play the games. This is  considered a nice side effect, and is not MAME’s primary focus.

MAME 0.138s  actualmente puede emular más de 1.600 video juegos clásicos de arcade de los ’70s y ’80s.

Las imágenes de los ROMs que MAME utiliza son “volcadas” desde los chips de ROM del circuito original del juego de arcade. MAME se vuelve el “hardware” para los juegos, tomando el lugar de las CPUs originales y sus chips de soporte. Por lo tanto, estos juegos NO son simulaciones, sino los propios juegos originales que aparecían en los arcades.

Desarrollador:mame.net

Descargar:MAME 0.145s

MAME 0.144s

MAME 0.144s Arcade Machine Emulator (en español sería algo como Emulador de Múltiples Máquinas de Arcade). Cuando se utiliza junto con los archivos de información de un juego (llamados ROMs), MAME reproduce más o menos fielmente dicho juego en un PC.

MAME is strictly a non-profit project. Its main purpose is to be a  reference to the inner workings of the emulated arcade machines. This  is done both for educational purposes and for preservation purposes, in  order to prevent many historical games from disappearing forever once  the hardware they run on stops working. Of course, in order to preserve  the games and demonstrate that the emulated behavior matches the  original, you must also be able to actually play the games. This is  considered a nice side effect, and is not MAME’s primary focus.

MAME 0.144s actualmente puede emular más de 1.600 video juegos clásicos de arcade de los ’70s y ’80s.

Las imágenes de los ROMs que MAME utiliza son “volcadas” desde los chips de ROM del circuito original del juego de arcade. MAME se vuelve el “hardware” para los juegos, tomando el lugar de las CPUs originales y sus chips de soporte. Por lo tanto, estos juegos NO son simulaciones, sino los propios juegos originales que aparecían en los arcades.

Desarrollador:mame.net

Descargar:MAME 0.144s

MAMETesters Bugs Fixed
———————-
– 03433: [Misc.] Jolly Card, Royal Card, Lucky Lady, Royal Vegas sets
(and others)…: All games that need NVRAM initialized aren’t
working anymore. (Roberto Fresca)
– 03434: [Sound] dingo: Sound is messed up (couriersud)
– 03432: [Sound] circusc and clones: Partially missing sounds. (rte)
– 03430: [Crash/Freeze] Drivers having empty INPUT definitions:
Access Violation (Curt Coder)

Source Changes
————–
Partial fix to CIA timer: avoid timer’s desync in read count
operation. [robiza]

Fixed access violation in MESS skeleton drivers with empty
INPUT_PORT sections. [Curt Coder]

[Z8] Fixed disassembler argument order. [Curt Coder]

MAMEUI uses input_seq_from_tokens() outside the context of a running
emulation, so this code will crash if machine == NULL and the
keycode was not a built in keycode. Changed this so that it will
gracefully fail if machine == NULL. [Nathan Woods]

Naomi/AW: Enforce read-only status of PowerVR ID registers.
[R. Belmont]

Added debug_global_input_code_pressed() for use in debugging.
[Aaron Giles]

Remove remaining references to machine->cpu[n]. Removed cpu[n] array.
Replaced with machine->firstcpu which is a fast access to the head
of the list of CPUs. [Aaron Giles]

Minor cleanup of machine/generic.c. Changed watchdog_read handlers to
return the address space’s unmapped value rather than 0xff.
[Aaron Giles]

Fixed CIA PRA, PRB, DDRA, DDRB ports. [robiza]

Added discrete sound to the Noraut Poker games.
[Derrick Renaud, Roberto Fresca]

Funworld.c changes: [Roberto Fresca]
* Discovered and documented new features in Jolly Card (Evona
Electronics).
* Removed the commented hack for joly980 driver init since is not
needed anymore.
* Fixed a bug introduced with the massive input change, that didn’t
allow initialize all sets that need the normal procedure to do it.
* Updated technical notes.

PIC16C5x CPU – Fixed the T0CKI count input being controlled by the
wrong edge sensing. [Quench]

SNES: Added emulation for the DSP-3 and DSP-4 add-on chips, based on
latest ZSNES [ZSNES Team, Fabio Priuli]

G65816: Fixed a bug with SBC opcode N flag behaviour in Decimal Mode.
[Angelo Salese]

Segas24 rom games don’t have NVRAM; fixed nvram_save writing 0KB
file. [hap]

68681/2681 duart: When a channel is in loopback mode, do not actually
transmit bytes sent to that duart channel over the TX pin.
[Lord Nightmare]

Hooked up F6 again as a global cheat enable/disable. [Pugsy]

i386 fixes: [Gabriele Gorla]
– Add missing arpl instruction
– Fixed BCD carry
– Fixed disassembly of group D8 when modrm > 0xc0
– Add fucompp instruction to disassembler

Added “increase or equal” and “decrease or equal” options to the new
cheat commands. [Sandro Ronco]

Added helper function core_i64_hex_format. Replaced several printf
cases in the debugger with this function to avoid runtime differences
on older Windows systems. Also fixed up some error logging messages
to output the correct number of characters for addresses and data,
using the new function. [Aaron Giles]

Added missing static and const qualifiers, and fixed up some header
files. [Atari Ace]

OpenTTD Portable

OpenTTD es un juego de simulación urbana siguiendo el modelo del juego Transport Tycoon original de Chris Sawyer y mejorando la experiencia de juego. Usted tiene el control de una empresa de transporte y deben competir con empresas rivales para obtener un beneficio mediante el transporte de pasajeros y mercancías por vía marítima , por carretera, ferrocarril y aire.

Puedes encontrar un completo tutorial en español aquí.

Desarrollador:openttd.org

Descargar:OpenTTD Portable

FreeCiv Portable 2.3.0

FreeCiv Portable 2.3.0 es un videojuego de estrategia por turnos, inspirado en el juego Civilization. Es software libre, está licenciado bajo la GNU GPL, además de ser gratuito. Esta incluido en numerosas distribuciones Linux.


Es muy personalizable, pueden usarse distintas reglas o modos basados por ejemplo en Civilization I, Civilization II o modo Freeciv basado en un conjunto de reglas populares. Los gráficos y sonidos se pueden reemplazar por completo y jugar así en modo hexagonal (tilesets), isométrico o bidimensional. Desde su origen se puede jugar tanto en modo un sólo jugador como varios usando Internet o una red de área local.

Desarrollador:freeciv.wikia.com

Descargar:Freeciv Portable 2.3.0

Age of Empires Online Gratis

Age of Empires Online Gratis nueva evolución de la franquicia número uno en ventas de estrategia en tiempo real (RTS) Age of Empires. Desarrollado por Microsoft Game Studios para la plataforma Games for Windows – LIVE, Age of Empires Online invita a los jugadores a crearse una vida y desarrollar un mundo online, que compartirán con amigos y rivales de todo el mundo. Combinando nuevas funciones con el clásico estilo de juego RTS, Age of Empires Online rinde homenaje al juego original e incorpora, al mismo tiempo, una nueva imagen y un nuevo enfoque que fascinarán tanto a los fans de siempre como a los principiantes.

Desarrollador:http://ageofempiresonline.com

Descargar:Age of Empires Online Gratis

 

MAME 0.143s

MAME 0.143s Arcade Machine Emulator (en español sería algo como Emulador de Múltiples Máquinas de Arcade). Cuando se utiliza junto con los archivos de información de un juego (llamados ROMs), MAME reproduce más o menos fielmente dicho juego en un PC.

MAME is strictly a non-profit project. Its main purpose is to be a  reference to the inner workings of the emulated arcade machines. This  is done both for educational purposes and for preservation purposes, in  order to prevent many historical games from disappearing forever once  the hardware they run on stops working. Of course, in order to preserve  the games and demonstrate that the emulated behavior matches the  original, you must also be able to actually play the games. This is  considered a nice side effect, and is not MAME’s primary focus.

MAME 0.138s  actualmente puede emular más de 1.600 video juegos clásicos de arcade de los ’70s y ’80s.

Las imágenes de los ROMs que MAME utiliza son “volcadas” desde los chips de ROM del circuito original del juego de arcade. MAME se vuelve el “hardware” para los juegos, tomando el lugar de las CPUs originales y sus chips de soporte. Por lo tanto, estos juegos NO son simulaciones, sino los propios juegos originales que aparecían en los arcades.

Desarrollador:mame.net

Descargar:MAME 0.143s

Cambios y modificaciones en esta versión MAME 0.143s

MAMETesters Bugs Fixed
----------------------
- 03433: [Misc.] Jolly Card, Royal Card, Lucky Lady, Royal Vegas sets 
         (and others)...: All games that need NVRAM initialized aren't 
         working anymore. (Roberto Fresca)
- 03434: [Sound] dingo: Sound is messed up (couriersud)
- 03432: [Sound] circusc and clones: Partially missing sounds. (rte)
- 03430: [Crash/Freeze] Drivers having empty INPUT definitions: 
         Access Violation (Curt Coder)

 

MAME 0.141s

MAME 0.141s Arcade Machine Emulator (en español sería algo como Emulador de Múltiples Máquinas de Arcade). Cuando se utiliza junto con los archivos de información de un juego (llamados ROMs), MAME reproduce más o menos fielmente dicho juego en un PC.

MAME is strictly a non-profit project. Its main purpose is to be a  reference to the inner workings of the emulated arcade machines. This  is done both for educational purposes and for preservation purposes, in  order to prevent many historical games from disappearing forever once  the hardware they run on stops working. Of course, in order to preserve  the games and demonstrate that the emulated behavior matches the  original, you must also be able to actually play the games. This is  considered a nice side effect, and is not MAME’s primary focus.

MAME 0.138s  actualmente puede emular más de 1.600 video juegos clásicos de arcade de los ’70s y ’80s.

Las imágenes de los ROMs que MAME utiliza son “volcadas” desde los chips de ROM del circuito original del juego de arcade. MAME se vuelve el “hardware” para los juegos, tomando el lugar de las CPUs originales y sus chips de soporte. Por lo tanto, estos juegos NO son simulaciones, sino los propios juegos originales que aparecían en los arcades.

Desarrollador:mame.net

Descargar:MAME 0.141s

Cambios y modificaciones en esta versión MAME 0.141s
MAMETesters Bugs Fixed
———————-
– 03433: [Misc.] Jolly Card, Royal Card, Lucky Lady, Royal Vegas sets
(and others)…: All games that need NVRAM initialized aren’t
working anymore. (Roberto Fresca)
– 03434: [Sound] dingo: Sound is messed up (couriersud)
– 03432: [Sound] circusc and clones: Partially missing sounds. (rte)
– 03430: [Crash/Freeze] Drivers having empty INPUT definitions:
Access Violation (Curt Coder)

Source Changes
————–
Partial fix to CIA timer: avoid timer’s desync in read count
operation. [robiza]

Fixed access violation in MESS skeleton drivers with empty
INPUT_PORT sections. [Curt Coder]

[Z8] Fixed disassembler argument order. [Curt Coder]

MAMEUI uses input_seq_from_tokens() outside the context of a running
emulation, so this code will crash if machine == NULL and the
keycode was not a built in keycode. Changed this so that it will
gracefully fail if machine == NULL. [Nathan Woods]

Naomi/AW: Enforce read-only status of PowerVR ID registers.
[R. Belmont]

Added debug_global_input_code_pressed() for use in debugging.
[Aaron Giles]

Remove remaining references to machine->cpu[n]. Removed cpu[n] array.
Replaced with machine->firstcpu which is a fast access to the head
of the list of CPUs. [Aaron Giles]

Minor cleanup of machine/generic.c. Changed watchdog_read handlers to
return the address space’s unmapped value rather than 0xff.
[Aaron Giles]

Fixed CIA PRA, PRB, DDRA, DDRB ports. [robiza]

Added discrete sound to the Noraut Poker games.
[Derrick Renaud, Roberto Fresca]

Funworld.c changes: [Roberto Fresca]
* Discovered and documented new features in Jolly Card (Evona
Electronics).
* Removed the commented hack for joly980 driver init since is not
needed anymore.
* Fixed a bug introduced with the massive input change, that didn’t
allow initialize all sets that need the normal procedure to do it.
* Updated technical notes.

PIC16C5x CPU – Fixed the T0CKI count input being controlled by the
wrong edge sensing. [Quench]

SNES: Added emulation for the DSP-3 and DSP-4 add-on chips, based on
latest ZSNES [ZSNES Team, Fabio Priuli]

G65816: Fixed a bug with SBC opcode N flag behaviour in Decimal Mode.
[Angelo Salese]

Segas24 rom games don’t have NVRAM; fixed nvram_save writing 0KB
file. [hap]

68681/2681 duart: When a channel is in loopback mode, do not actually
transmit bytes sent to that duart channel over the TX pin.
[Lord Nightmare]

Hooked up F6 again as a global cheat enable/disable. [Pugsy]

i386 fixes: [Gabriele Gorla]
– Add missing arpl instruction
– Fixed BCD carry
– Fixed disassembly of group D8 when modrm > 0xc0
– Add fucompp instruction to disassembler

Added “increase or equal” and “decrease or equal” options to the new
cheat commands. [Sandro Ronco]

Added helper function core_i64_hex_format. Replaced several printf
cases in the debugger with this function to avoid runtime differences
on older Windows systems. Also fixed up some error logging messages
to output the correct number of characters for addresses and data,
using the new function. [Aaron Giles]

Added missing static and const qualifiers, and fixed up some header
files. [Atari Ace]

New games added or promoted from NOT_WORKING status
—————————————————
Povar / Sobrat’ Buran / Agroprom [Mariusz Wojcieszek]
Czernyj Korabl [Mariusz Wojcieszek]
Brodjaga [Mariusz Wojcieszek]

MAME 0.140s

MAME 0.140s Arcade Machine Emulator (en español sería algo como Emulador de Múltiples Máquinas de Arcade). Cuando se utiliza junto con los archivos de información de un juego (llamados ROMs), MAME reproduce más o menos fielmente dicho juego en un PC.

MAME is strictly a non-profit project. Its main purpose is to be a reference to the inner workings of the emulated arcade machines. This is done both for educational purposes and for preservation purposes, in order to prevent many historical games from disappearing forever once the hardware they run on stops working. Of course, in order to preserve the games and demonstrate that the emulated behavior matches the original, you must also be able to actually play the games. This is considered a nice side effect, and is not MAME’s primary focus.

MAME 0.140s actualmente puede emular más de 1.600 video juegos clásicos de arcade de los ’70s y ’80s.

Las imágenes de los ROMs que MAME utiliza son “volcadas” desde los chips de ROM del circuito original del juego de arcade. MAME se vuelve el “hardware” para los juegos, tomando el lugar de las CPUs originales y sus chips de soporte. Por lo tanto, estos juegos NO son simulaciones, sino los propios juegos originales que aparecían en los arcades.

Desarrollador:mame.net

Descargar:MAME 0.140s

Cambios y modificaciones en esta versión MAME 0.140s

MAMETesters Bugs Fixed
———————-
– 03433: [Misc.] Jolly Card, Royal Card, Lucky Lady, Royal Vegas sets
(and others)…: All games that need NVRAM initialized aren’t
working anymore. (Roberto Fresca)
– 03434: [Sound] dingo: Sound is messed up (couriersud)
– 03432: [Sound] circusc and clones: Partially missing sounds. (rte)
– 03430: [Crash/Freeze] Drivers having empty INPUT definitions:
Access Violation (Curt Coder)

Source Changes
————–
Partial fix to CIA timer: avoid timer’s desync in read count
operation. [robiza]

Fixed access violation in MESS skeleton drivers with empty
INPUT_PORT sections. [Curt Coder]

[Z8] Fixed disassembler argument order. [Curt Coder]

MAMEUI uses input_seq_from_tokens() outside the context of a running
emulation, so this code will crash if machine == NULL and the
keycode was not a built in keycode. Changed this so that it will
gracefully fail if machine == NULL. [Nathan Woods]

Naomi/AW: Enforce read-only status of PowerVR ID registers.
[R. Belmont]

Added debug_global_input_code_pressed() for use in debugging.
[Aaron Giles]

Remove remaining references to machine->cpu[n]. Removed cpu[n] array.
Replaced with machine->firstcpu which is a fast access to the head
of the list of CPUs. [Aaron Giles]

Minor cleanup of machine/generic.c. Changed watchdog_read handlers to
return the address space’s unmapped value rather than 0xff.
[Aaron Giles]

Fixed CIA PRA, PRB, DDRA, DDRB ports. [robiza]

Added discrete sound to the Noraut Poker games.
[Derrick Renaud, Roberto Fresca]

Funworld.c changes: [Roberto Fresca]
* Discovered and documented new features in Jolly Card (Evona
Electronics).
* Removed the commented hack for joly980 driver init since is not
needed anymore.
* Fixed a bug introduced with the massive input change, that didn’t
allow initialize all sets that need the normal procedure to do it.
* Updated technical notes.

PIC16C5x CPU – Fixed the T0CKI count input being controlled by the
wrong edge sensing. [Quench]

SNES: Added emulation for the DSP-3 and DSP-4 add-on chips, based on
latest ZSNES [ZSNES Team, Fabio Priuli]

G65816: Fixed a bug with SBC opcode N flag behaviour in Decimal Mode.
[Angelo Salese]

Segas24 rom games don’t have NVRAM; fixed nvram_save writing 0KB
file. [hap]

68681/2681 duart: When a channel is in loopback mode, do not actually
transmit bytes sent to that duart channel over the TX pin.
[Lord Nightmare]

Hooked up F6 again as a global cheat enable/disable. [Pugsy]

i386 fixes: [Gabriele Gorla]
– Add missing arpl instruction
– Fixed BCD carry
– Fixed disassembly of group D8 when modrm > 0xc0
– Add fucompp instruction to disassembler

Added “increase or equal” and “decrease or equal” options to the new
cheat commands. [Sandro Ronco]

Added helper function core_i64_hex_format. Replaced several printf
cases in the debugger with this function to avoid runtime differences
on older Windows systems. Also fixed up some error logging messages
to output the correct number of characters for addresses and data,
using the new function. [Aaron Giles]

Added missing static and const qualifiers, and fixed up some header
files. [Atari Ace]

New games added or promoted from NOT_WORKING status
—————————————————
Povar / Sobrat’ Buran / Agroprom [Mariusz Wojcieszek]
Czernyj Korabl [Mariusz Wojcieszek]
Brodjaga [Mariusz Wojcieszek]

MAME 0.139s

MAME 0.139s Arcade Machine Emulator (en español sería algo como Emulador de Múltiples Máquinas de Arcade). Cuando se utiliza junto con los archivos de información de un juego (llamados ROMs), MAME reproduce más o menos fielmente dicho juego en un PC.

MAME is strictly a non-profit project. Its main purpose is to be a  reference to the inner workings of the emulated arcade machines. This  is done both for educational purposes and for preservation purposes, in  order to prevent many historical games from disappearing forever once  the hardware they run on stops working. Of course, in order to preserve  the games and demonstrate that the emulated behavior matches the  original, you must also be able to actually play the games. This is  considered a nice side effect, and is not MAME’s primary focus.

MAME 0.139s actualmente puede emular más de 1.600 video juegos clásicos de arcade de los ’70s y ’80s.

Las imágenes de los ROMs que MAME utiliza son “volcadas” desde los chips de ROM del circuito original del juego de arcade. MAME se vuelve el “hardware” para los juegos, tomando el lugar de las CPUs originales y sus chips de soporte. Por lo tanto, estos juegos NO son simulaciones, sino los propios juegos originales que aparecían en los arcades.

Desarrollador:mame.net

Descargar:MAME 0.139s

Cambios y modificaciones en esta versión MAME 0.139s
0.139
—–

MAMETesters Bugs Fixed
———————-
– 03898: [Crash/Freeze] Atomiswave-based games in naomi.c: Game gets
stuck in boot process. (Aaron Giles)
– 03957: [Documentation] samsh5sp & clones: according to title, year
is 2004 not 2003 (moa)
– 03318: [Crash/Freeze] -burnin causes crash in vector games (Atari Ace)
– 03777: [Multisession] a51site4: Hang after loading via internal UI
(multisession) (Atari Ace)

Source Changes
————–
arm.c: Added big endian mode support to the LDRB and STRB
instructions. [Wilbert Pol]

CPS-1 update [Team CPS-1]:
* Added missing PALs as reference to most of remaining sets
* Dumped and added TK24B1.1A to dynwar [Corrado Tomaselli]
* Fixed LW-13.10D rom loading in forgottn to match real pcb
* Identified, verified and documented a ton of pcbs, adding/fixing
missing/wrong infos as ROMs labels and positions, B-Board, C-Board
and CPSB IDs, PALs [Stefan Lindberg, Dlfrsilver, MKL]
* Reordered all sets per release date in cps1.c and video\cps1.c
* Updated games table in video\cps1.c and added some notes on PALs
table
* Minor cleanups

djboy.c: Hooked up Beast MCU and removed simulation code.
[Phil Bennett]

arm.c: Fixed word reading from non-aligned address in big endian mode.
[Wilbert Pol]

skyfox.c: Corrected clocks and Vsync for the Sky Fox & Exerizer sets
based on actual OSCs and measurements taken from a real PCB
[Corrado Tomaselli]

arm.c: Added a big endian version of the arm2/3/6 cpu core and cleaned
up the little/big endian handling. [Wilbert Pol]

djboy.c: Added DIP switch locations and corrected the vsync to 57.5Hz
as per the readme info listed at the top of the driver. [Brian Troha]

mediagx.c: Converted to use driver_data [Atari Ace]

Fixed sprite coordinates in astrocorp.c [Luca Elia]

Corrected Ameri Darts audio playback rate. This exposed some cycle
timing errors in the TMS32010 CPU core which are also fixed. [Quench]

Added support for Southern Systems Joker Poker (1982), from Southern
Systems & Assembly, Ltd. Figured out the memory map. Also added
technical notes about the hardware. [Roberto Fresca]

Corrected the address for the freezing of the movies for the
Terminator 2 LA4 set [stephh]

emu/info.c: Search all parents of a clone for merged ROMs [Atari Ace]

Fixed HD63701 SLP opcode [Sandro Ronco]

mpu4.c: Added splitscreen support to SCN2674 for MPU4 Video. [AGEMAME]

neodrv.c updates: [Johnboy]
* Identified several more sets as MVS / AES Version and tagged them
properly
* Updated game PCB info
* bakatono: Removed BAD_DUMP from m1 – is correct, corrected game
name
* mahretsu: Added correct s1, corrected game name
* strhoop: Added correct v2
* sdodgeb: Replaced 16mbit v1/v2 with 32mbit v1 as found on two
original cards
* Added Japan J3 bios

neogeo.c changes:
* Documented AES mode and 1-slot (MVS/AES) settings [Barry Rodewald]
* Documented MVS 4-slot and 6-slot settings [Johnboy]
* Changed 6-slot setting (old default) to 1-slot [Johnboy]

Add notification of orientation of all monitors at startup via the
output system. [Laszlo Schulteisz]

New games added or promoted from NOT_WORKING status
—————————————————
Speed Drop [Brian Troha, Luca Elia, The Dumping Union]

New clones added
—————-
Mystic Warriors (ver AAA) [J. Wilke, Smitdogg, The Dumping Union]
AmeriDarts (set 3) [Brian Troha, The Dumping Union]
Captain Commando (Japan 910928)
[john666, Dr. Spankenstein, Smitdogg, The Dumping Union]
Forgotten Worlds (USA, 88621B B-Board)
[Corrado Tomaselli, The Dumping Union]
Galaxy Force II (Japan, Newer) [Team Japump, The Dumping Union]
Quiz King of Fighters (Korean release)
Real Bout Fatal Fury Special / Real Bout Garou Densetsu Special
(Korean release)
Quiz Daisousa Sen – The Last Count Down (Korean release)

New games marked as GAME_NOT_WORKING
————————————
Southern Systems Joker Poker [Roberto Fresca, Siftware]