MAME 0.145s

MAME 0.145s Arcade Machine Emulator (en español sería algo como Emulador de Múltiples Máquinas de Arcade). Cuando se utiliza junto con los archivos de información de un juego (llamados ROMs), MAME reproduce más o menos fielmente dicho juego en un PC.

Durante sus 15 años de existencia desde MAME 0.01 fue liberado para MS-DOS con una biblioteca inicial de 5 juegos, MAME ha crecido de manera exponencial hasta el punto que nadie pensaba que sería,
jactándose 18.650 diferentes juegos y operables en más plataformas de sistemas operativos que
creía posible.

MAME is strictly a non-profit project. Its main purpose is to be a  reference to the inner workings of the emulated arcade machines. This  is done both for educational purposes and for preservation purposes, in  order to prevent many historical games from disappearing forever once  the hardware they run on stops working. Of course, in order to preserve  the games and demonstrate that the emulated behavior matches the  original, you must also be able to actually play the games. This is  considered a nice side effect, and is not MAME’s primary focus.

MAME 0.138s  actualmente puede emular más de 1.600 video juegos clásicos de arcade de los ’70s y ’80s.

Las imágenes de los ROMs que MAME utiliza son “volcadas” desde los chips de ROM del circuito original del juego de arcade. MAME se vuelve el “hardware” para los juegos, tomando el lugar de las CPUs originales y sus chips de soporte. Por lo tanto, estos juegos NO son simulaciones, sino los propios juegos originales que aparecían en los arcades.

Desarrollador:mame.net

Descargar:MAME 0.145s

MAME 0.143s

MAME 0.143s Arcade Machine Emulator (en español sería algo como Emulador de Múltiples Máquinas de Arcade). Cuando se utiliza junto con los archivos de información de un juego (llamados ROMs), MAME reproduce más o menos fielmente dicho juego en un PC.

MAME is strictly a non-profit project. Its main purpose is to be a  reference to the inner workings of the emulated arcade machines. This  is done both for educational purposes and for preservation purposes, in  order to prevent many historical games from disappearing forever once  the hardware they run on stops working. Of course, in order to preserve  the games and demonstrate that the emulated behavior matches the  original, you must also be able to actually play the games. This is  considered a nice side effect, and is not MAME’s primary focus.

MAME 0.138s  actualmente puede emular más de 1.600 video juegos clásicos de arcade de los ’70s y ’80s.

Las imágenes de los ROMs que MAME utiliza son “volcadas” desde los chips de ROM del circuito original del juego de arcade. MAME se vuelve el “hardware” para los juegos, tomando el lugar de las CPUs originales y sus chips de soporte. Por lo tanto, estos juegos NO son simulaciones, sino los propios juegos originales que aparecían en los arcades.

Desarrollador:mame.net

Descargar:MAME 0.143s

Cambios y modificaciones en esta versión MAME 0.143s

MAMETesters Bugs Fixed
----------------------
- 03433: [Misc.] Jolly Card, Royal Card, Lucky Lady, Royal Vegas sets 
         (and others)...: All games that need NVRAM initialized aren't 
         working anymore. (Roberto Fresca)
- 03434: [Sound] dingo: Sound is messed up (couriersud)
- 03432: [Sound] circusc and clones: Partially missing sounds. (rte)
- 03430: [Crash/Freeze] Drivers having empty INPUT definitions: 
         Access Violation (Curt Coder)

 

MAME 0.142s

MAME 0.142s Arcade Machine Emulator (en español sería algo como Emulador de Múltiples Máquinas de Arcade). Cuando se utiliza junto con los archivos de información de un juego (llamados ROMs), MAME reproduce más o menos fielmente dicho juego en un PC.

MAME is strictly a non-profit project. Its main purpose is to be a  reference to the inner workings of the emulated arcade machines. This  is done both for educational purposes and for preservation purposes, in  order to prevent many historical games from disappearing forever once  the hardware they run on stops working. Of course, in order to preserve  the games and demonstrate that the emulated behavior matches the  original, you must also be able to actually play the games. This is  considered a nice side effect, and is not MAME’s primary focus.

MAME 0.142s  actualmente puede emular más de 1.600 video juegos clásicos de arcade de los ’70s y ’80s.

Las imágenes de los ROMs que MAME utiliza son “volcadas” desde los chips de ROM del circuito original del juego de arcade. MAME se vuelve el “hardware” para los juegos, tomando el lugar de las CPUs originales y sus chips de soporte. Por lo tanto, estos juegos NO son simulaciones, sino los propios juegos originales que aparecían en los arcades.

Desarrollador:mame.net

Descargar:MAME 0.142s

MAMETesters Bugs Fixed
———————-
– 04286: [Sound] deadang and clones: Missing ADPCM Audio (Aaron Giles)
– 04288: [Crash/Freeze] goodejan, goodejana, totmejan, sengokmi: Crash
after OK (Aaron Giles)
– 04290: [Crash/Freeze] honeydol: Crash after OK (Aaron Giles)
– 04291: [Crash/Freeze] Many sets in 8080bw.c: [debug] Assert before OK
(Aaron Giles)
– 04289: [Crash/Freeze] twinadv, twinadvk: Crash after OK (Aaron Giles)
– 04287: [Graphics] wintbob: Video missing (Aaron Giles)
– 04295: [Documentation] stdragon: The game description is “Saint
Dragon”. (Fujix)
– 04285: [Misc.] tenkaid: Missing NO_DUMP label for rom tydg002.u8 (hap)
– 04294: [Graphics] jrpacman, jrpacmbl: pac-man and the ghosts are not
visable. (hap)

New clones added
—————-
Fashion Gambler (Set 2) [Team Europe]
AAcrobatic Dog-Fight (USA) [Tirino73]

New games marked as GAME_NOT_WORKING
————————————
Jyunai – Manatsu no First Kiss [The Dumping Union, alien_mame]
BiKiNikko – Okinawa de Ippai Shityaimashita [The Dumping Union, alien_mame]

MAME 0.141s

MAME 0.141s Arcade Machine Emulator (en español sería algo como Emulador de Múltiples Máquinas de Arcade). Cuando se utiliza junto con los archivos de información de un juego (llamados ROMs), MAME reproduce más o menos fielmente dicho juego en un PC.

MAME is strictly a non-profit project. Its main purpose is to be a  reference to the inner workings of the emulated arcade machines. This  is done both for educational purposes and for preservation purposes, in  order to prevent many historical games from disappearing forever once  the hardware they run on stops working. Of course, in order to preserve  the games and demonstrate that the emulated behavior matches the  original, you must also be able to actually play the games. This is  considered a nice side effect, and is not MAME’s primary focus.

MAME 0.138s  actualmente puede emular más de 1.600 video juegos clásicos de arcade de los ’70s y ’80s.

Las imágenes de los ROMs que MAME utiliza son “volcadas” desde los chips de ROM del circuito original del juego de arcade. MAME se vuelve el “hardware” para los juegos, tomando el lugar de las CPUs originales y sus chips de soporte. Por lo tanto, estos juegos NO son simulaciones, sino los propios juegos originales que aparecían en los arcades.

Desarrollador:mame.net

Descargar:MAME 0.141s

Cambios y modificaciones en esta versión MAME 0.141s
MAMETesters Bugs Fixed
———————-
– 03433: [Misc.] Jolly Card, Royal Card, Lucky Lady, Royal Vegas sets
(and others)…: All games that need NVRAM initialized aren’t
working anymore. (Roberto Fresca)
– 03434: [Sound] dingo: Sound is messed up (couriersud)
– 03432: [Sound] circusc and clones: Partially missing sounds. (rte)
– 03430: [Crash/Freeze] Drivers having empty INPUT definitions:
Access Violation (Curt Coder)

Source Changes
————–
Partial fix to CIA timer: avoid timer’s desync in read count
operation. [robiza]

Fixed access violation in MESS skeleton drivers with empty
INPUT_PORT sections. [Curt Coder]

[Z8] Fixed disassembler argument order. [Curt Coder]

MAMEUI uses input_seq_from_tokens() outside the context of a running
emulation, so this code will crash if machine == NULL and the
keycode was not a built in keycode. Changed this so that it will
gracefully fail if machine == NULL. [Nathan Woods]

Naomi/AW: Enforce read-only status of PowerVR ID registers.
[R. Belmont]

Added debug_global_input_code_pressed() for use in debugging.
[Aaron Giles]

Remove remaining references to machine->cpu[n]. Removed cpu[n] array.
Replaced with machine->firstcpu which is a fast access to the head
of the list of CPUs. [Aaron Giles]

Minor cleanup of machine/generic.c. Changed watchdog_read handlers to
return the address space’s unmapped value rather than 0xff.
[Aaron Giles]

Fixed CIA PRA, PRB, DDRA, DDRB ports. [robiza]

Added discrete sound to the Noraut Poker games.
[Derrick Renaud, Roberto Fresca]

Funworld.c changes: [Roberto Fresca]
* Discovered and documented new features in Jolly Card (Evona
Electronics).
* Removed the commented hack for joly980 driver init since is not
needed anymore.
* Fixed a bug introduced with the massive input change, that didn’t
allow initialize all sets that need the normal procedure to do it.
* Updated technical notes.

PIC16C5x CPU – Fixed the T0CKI count input being controlled by the
wrong edge sensing. [Quench]

SNES: Added emulation for the DSP-3 and DSP-4 add-on chips, based on
latest ZSNES [ZSNES Team, Fabio Priuli]

G65816: Fixed a bug with SBC opcode N flag behaviour in Decimal Mode.
[Angelo Salese]

Segas24 rom games don’t have NVRAM; fixed nvram_save writing 0KB
file. [hap]

68681/2681 duart: When a channel is in loopback mode, do not actually
transmit bytes sent to that duart channel over the TX pin.
[Lord Nightmare]

Hooked up F6 again as a global cheat enable/disable. [Pugsy]

i386 fixes: [Gabriele Gorla]
– Add missing arpl instruction
– Fixed BCD carry
– Fixed disassembly of group D8 when modrm > 0xc0
– Add fucompp instruction to disassembler

Added “increase or equal” and “decrease or equal” options to the new
cheat commands. [Sandro Ronco]

Added helper function core_i64_hex_format. Replaced several printf
cases in the debugger with this function to avoid runtime differences
on older Windows systems. Also fixed up some error logging messages
to output the correct number of characters for addresses and data,
using the new function. [Aaron Giles]

Added missing static and const qualifiers, and fixed up some header
files. [Atari Ace]

New games added or promoted from NOT_WORKING status
—————————————————
Povar / Sobrat’ Buran / Agroprom [Mariusz Wojcieszek]
Czernyj Korabl [Mariusz Wojcieszek]
Brodjaga [Mariusz Wojcieszek]

MAME 0.139s

MAME 0.139s Arcade Machine Emulator (en español sería algo como Emulador de Múltiples Máquinas de Arcade). Cuando se utiliza junto con los archivos de información de un juego (llamados ROMs), MAME reproduce más o menos fielmente dicho juego en un PC.

MAME is strictly a non-profit project. Its main purpose is to be a  reference to the inner workings of the emulated arcade machines. This  is done both for educational purposes and for preservation purposes, in  order to prevent many historical games from disappearing forever once  the hardware they run on stops working. Of course, in order to preserve  the games and demonstrate that the emulated behavior matches the  original, you must also be able to actually play the games. This is  considered a nice side effect, and is not MAME’s primary focus.

MAME 0.139s actualmente puede emular más de 1.600 video juegos clásicos de arcade de los ’70s y ’80s.

Las imágenes de los ROMs que MAME utiliza son “volcadas” desde los chips de ROM del circuito original del juego de arcade. MAME se vuelve el “hardware” para los juegos, tomando el lugar de las CPUs originales y sus chips de soporte. Por lo tanto, estos juegos NO son simulaciones, sino los propios juegos originales que aparecían en los arcades.

Desarrollador:mame.net

Descargar:MAME 0.139s

Cambios y modificaciones en esta versión MAME 0.139s
0.139
—–

MAMETesters Bugs Fixed
———————-
– 03898: [Crash/Freeze] Atomiswave-based games in naomi.c: Game gets
stuck in boot process. (Aaron Giles)
– 03957: [Documentation] samsh5sp & clones: according to title, year
is 2004 not 2003 (moa)
– 03318: [Crash/Freeze] -burnin causes crash in vector games (Atari Ace)
– 03777: [Multisession] a51site4: Hang after loading via internal UI
(multisession) (Atari Ace)

Source Changes
————–
arm.c: Added big endian mode support to the LDRB and STRB
instructions. [Wilbert Pol]

CPS-1 update [Team CPS-1]:
* Added missing PALs as reference to most of remaining sets
* Dumped and added TK24B1.1A to dynwar [Corrado Tomaselli]
* Fixed LW-13.10D rom loading in forgottn to match real pcb
* Identified, verified and documented a ton of pcbs, adding/fixing
missing/wrong infos as ROMs labels and positions, B-Board, C-Board
and CPSB IDs, PALs [Stefan Lindberg, Dlfrsilver, MKL]
* Reordered all sets per release date in cps1.c and video\cps1.c
* Updated games table in video\cps1.c and added some notes on PALs
table
* Minor cleanups

djboy.c: Hooked up Beast MCU and removed simulation code.
[Phil Bennett]

arm.c: Fixed word reading from non-aligned address in big endian mode.
[Wilbert Pol]

skyfox.c: Corrected clocks and Vsync for the Sky Fox & Exerizer sets
based on actual OSCs and measurements taken from a real PCB
[Corrado Tomaselli]

arm.c: Added a big endian version of the arm2/3/6 cpu core and cleaned
up the little/big endian handling. [Wilbert Pol]

djboy.c: Added DIP switch locations and corrected the vsync to 57.5Hz
as per the readme info listed at the top of the driver. [Brian Troha]

mediagx.c: Converted to use driver_data [Atari Ace]

Fixed sprite coordinates in astrocorp.c [Luca Elia]

Corrected Ameri Darts audio playback rate. This exposed some cycle
timing errors in the TMS32010 CPU core which are also fixed. [Quench]

Added support for Southern Systems Joker Poker (1982), from Southern
Systems & Assembly, Ltd. Figured out the memory map. Also added
technical notes about the hardware. [Roberto Fresca]

Corrected the address for the freezing of the movies for the
Terminator 2 LA4 set [stephh]

emu/info.c: Search all parents of a clone for merged ROMs [Atari Ace]

Fixed HD63701 SLP opcode [Sandro Ronco]

mpu4.c: Added splitscreen support to SCN2674 for MPU4 Video. [AGEMAME]

neodrv.c updates: [Johnboy]
* Identified several more sets as MVS / AES Version and tagged them
properly
* Updated game PCB info
* bakatono: Removed BAD_DUMP from m1 – is correct, corrected game
name
* mahretsu: Added correct s1, corrected game name
* strhoop: Added correct v2
* sdodgeb: Replaced 16mbit v1/v2 with 32mbit v1 as found on two
original cards
* Added Japan J3 bios

neogeo.c changes:
* Documented AES mode and 1-slot (MVS/AES) settings [Barry Rodewald]
* Documented MVS 4-slot and 6-slot settings [Johnboy]
* Changed 6-slot setting (old default) to 1-slot [Johnboy]

Add notification of orientation of all monitors at startup via the
output system. [Laszlo Schulteisz]

New games added or promoted from NOT_WORKING status
—————————————————
Speed Drop [Brian Troha, Luca Elia, The Dumping Union]

New clones added
—————-
Mystic Warriors (ver AAA) [J. Wilke, Smitdogg, The Dumping Union]
AmeriDarts (set 3) [Brian Troha, The Dumping Union]
Captain Commando (Japan 910928)
[john666, Dr. Spankenstein, Smitdogg, The Dumping Union]
Forgotten Worlds (USA, 88621B B-Board)
[Corrado Tomaselli, The Dumping Union]
Galaxy Force II (Japan, Newer) [Team Japump, The Dumping Union]
Quiz King of Fighters (Korean release)
Real Bout Fatal Fury Special / Real Bout Garou Densetsu Special
(Korean release)
Quiz Daisousa Sen – The Last Count Down (Korean release)

New games marked as GAME_NOT_WORKING
————————————
Southern Systems Joker Poker [Roberto Fresca, Siftware]

MAME 0.138s

MAME 0.138s Arcade Machine Emulator (en español sería algo como Emulador de Múltiples Máquinas de Arcade). Cuando se utiliza junto con los archivos de información de un juego (llamados ROMs), MAME reproduce más o menos fielmente dicho juego en un PC.

MAME is strictly a non-profit project. Its main purpose is to be a  reference to the inner workings of the emulated arcade machines. This  is done both for educational purposes and for preservation purposes, in  order to prevent many historical games from disappearing forever once  the hardware they run on stops working. Of course, in order to preserve  the games and demonstrate that the emulated behavior matches the  original, you must also be able to actually play the games. This is  considered a nice side effect, and is not MAME’s primary focus.

MAME 0.138s  actualmente puede emular más de 1.600 video juegos clásicos de arcade de los ’70s y ’80s.

Las imágenes de los ROMs que MAME utiliza son “volcadas” desde los chips de ROM del circuito original del juego de arcade. MAME se vuelve el “hardware” para los juegos, tomando el lugar de las CPUs originales y sus chips de soporte. Por lo tanto, estos juegos NO son simulaciones, sino los propios juegos originales que aparecían en los arcades.

Desarrollador:mame.net

Descargar:MAME 0.138s

Cambios y modificaciones en esta versión MAME 0.138s
MAMETesters Bugs Fixed
———————-
– 03683: [Crash/Freeze] topgunnr: Crashes MAME after INSERT COIN/GAME
START (hap)
– 02878: [Speed] simpsons and clones: Vertical refresh rate (hap)
– 03273: [Original Reference] brubber, bnj, caractn: Incorrect screen
resolution for Burnin’ Rubber and clones (hap)
– 03492: [Crash/Freeze] hunchbkg: Does not boot (couriersud)
– 03657: [Crash/Freeze] All sets in maxaflex.c: Random crashes
(Firewave)
– 03765: [Crash/Freeze] qdrmfgp2: ASSERT after OK (hap)
– 03823: [Color/Palette] pc_miket: Bad colours (Alex Jackson)
– 03047: [Graphics] elevator, elevatorb: Some graphics on the
escalators shift when you ride on them (hap)
– 03628: [Graphics] alpine: Red point on the title screen (M.A.S.H.)
– 03033: [Graphics] vendetta: Sprite priority problem in the 3rd
stage (hap)
– 03647: [Graphics] All games in vendetta.c: Graphical error in the
intro scene of the game. (hap)
– 03834: [Sound] qtheater: No sound (hap)
– 03830: [Crash/Freeze] All sets in harddriv.c: Message: Duplicate
save state registration entry (DSP32C/dsp32/0/cpustate->pin)
(Tafoid)
– 00390: [DIP/Input] spaceftr: does not allow you to turn to the
right. (hap)
New games added or promoted from NOT_WORKING status
—————————————————
New Lucky 8 Lines / New Super 8 Lines (F-5, Witch Bonus)
[Roberto Fresca, incog, Smitdogg, The Dumping Union]
International Team Laser (prototype)
[ranger_lennier, genieta1, J. Ferneborg, Smitdogg, italie,
David Haywood, The Dumping Union]

New clones added
—————-
Desert Breaker (Japan) [Team Japump, Dumping Union]
Youma Ninpouchou (Japan, alt) [Takahiro Nogi]
Armed F (Japan) [Takahiro Nogi]
Champion Baseball II (Japan, not working) [Takahiro Nogi]
Wing War (Japan) [Team Japump, The Dumping Union]
Street Fighter EX 2 (HISPANIC 980312)
[Layne, J. Bijl, Smitdogg, The Dumping Union]
Giga Wing (Hispanic 990222)
[dopefishjustin, A. Hoekman, Smitdogg, David Haywood, The Dumping Union]
Street Fighter Alpha 3 (Hispanic 980629)
[dopefishjustin, Smitdogg, David Haywood, The Dumping Union]
Eco Fighters (Hispanic 931203)
[Kevin Eshbach, wild eyed, Smitdogg, David Haywood, The Dumping Union]
X-Men: Children of the Atom (Hispanic 950105)
[ranger_lennier, tormod, Smitdogg, The Dumping Union]
Dungeons & Dragons: Tower of Doom (Hispanic 940113)
[Kevin Eshbach, Layne, Gor, blokey, Smitdogg, The Dumping Union]
Pac-land (Japan, older) [Team Japump]
Photo Y2K (ver. 105) [XingXing]

New games marked as GAME_NOT_WORKING
————————————
Taiko no Tatsujin 10 (T101001-NA-A) [Guru]
Dragon World 3 EX (ver. 100) [Guru]
Dragon World 2001 [Guru]
Royal Queen
[Hikari, Spyder, S. S. Neilson, Smitdogg, The Dumping Union]
Chance Kun [ranger_lennier, incog, Smitdogg, The Dumping Union]
Photo Y2K 2 [Guru]

DOSBox 0.74

DOSBox 0.74. Usted puede “volver a vivir” los buenos viejos tiempos con la ayuda de DOSBox, puede funcionar un montón de viejos clásicos de la que no se ejecutan en su nueva computadora!

dosbox-1-gratis-net

DOSBox es un emulador de DOS. DOSBox ya ha sido portado a muchas plataformas diferentes, como Windows, BeOS, Linux, MacOS X.

DOSBox también emula CPU: 286/386 realmode / modo protegido, Directorio FileSystem / XMS / EMS, Tandy / Hercules / CGA / EGA / VGA / VESA , SoundBlaster / Gravis Ultra Tarjeta en sonido con una excelente compatibilidad con los juegos antiguos …

DOSBox es totalmente gratuito y OpenSource.

Desarrollador:dosbox.com

Descargar:DOSBox 0.74

Windows0.74Win32 installer
Source0.74Source
Mac OS X0.74dmg (Universal)

Cambios y modificaciones en esta versión DOSBox 0.74

  • Several small game specific fixes/hacks/support. (Offensive, Roadhog, GTA installer, Kingdom O’ Magic soundcard detection, Pirate booter, Armored Fist installer)
  • Add the S3-specific 640×480 256 color mode. (fixes regression in “Wooden Ships and Iron Men” and “I Have No Mouth And I Must Scream”)
  • Fix a stack overflow that could crash DOSBox.
  • Add fake microphone input. (fixes Talking Parrot)
  • Modify adlib turn off code, so that it doesn’t turn off in cases where the same sound is repeated over and over again.
  • Several small fixes to the CDROM audio code.(HOMM2, Redneck Rampage and others)
  • Several improvements to the CDROM emulation code. (fixes Alpha Storm and GT Racing 97)
  • Some small CPU fixes that might fix something.
  • Handle opcode 0xff subcode 7 as invalid instruction. (fixes dif-2 & others)
  • Some hercules fixes. (Testdrive)
  • Improve support for blanked parts that wrap around to the start of the screen. (fixes Magic Circle demo and Sid&Al)
  • Remove old OPL cores as the new ones seem to work very nicely.
  • Modify movie recording code so that the movies aren’t corrupt when you exit dosbox without stopping the movie.
  • Change RGB3x scaler to look more pretty.
  • Improve initial register values compatility of the GUS.
  • Added autodetection for Gameblaster. (games can find it now)
  • Change render preferences a bit to be more compatible with Windows 7.
  • Add DOS fixes to terminate program. (fixes Fortune Teller)
  • Add FFREEP. (fixes Trucks)
  • Improve FPU ST80 in C mode when writing zero. (fixes Antigok)
  • Add special int10 scanline function. (fixes mz700 and probably lots of games that mess with them)
  • Fix scrolling in rarely used video modes. (fixes Orphee)
  • Modify game specific hacks a bit so that Kick off 3 works again.
  • Lots of fixes to the INT10 video parameter table. (Seven spirits of ra and others)
  • Add VGA blanking in machine=vgaonly. (used by Alien Carnage)
  • CGA, PCJr, Tandy: Add video blanking, change display start latch timing, sync pulse width correction.
  • PCJr, Tandy: implement vertical retrace interrupt.
  • PCJr, CGA: line-by-line video emulation.
  • PCJr: support on-screen change of color modes 4medium to 16low. (used by Ghostbusters booter)
  • Hercules: Add green and amber monochrome support.
  • All machines: only update the video timing when needed. (Jungle Hunt, others that synchronize to the video screen might profit)
  • Several small DOS fixes.
  • Some UMB related fixes. (The Legacy without UMB)
  • Fix version number of DSP for SB 1.5. (fixes a few games)
  • Several VGA emulation improvements. (Allertone football manager)
  • Some Tandy fixes. (Mech Warrior)
  • Small improvements and fixes to the OPL emulation.
  • Add low level Tandy DAC emulation.
  • Some EMS fixes. (fixes Mortal Kombat and others)
  • Change SoundBlaster DSP reset mechanism, add sb irq acknowledge logic. (fixes stmik-based applications)
  • Some interrupt pointer location modifications. (fixes Tinker Tales)
  • Some fixes to the BOOT code. (fixes Last Mission)
  • Respect write-only file information. (fixes Champions of Zulala)
  • Some RTC fix. (fixes Tully Bodine and others)
  • Improve mouse emulation to work better with Water World.
  • Hopefully fix the translation of the configuration file.
  • Speed up and fixes for the recompiler core. (pitfall2 pcjr)
  • Change memory start location. (fixes 7th Guest installer)
  • Several fixes to the batch file handling. (Shift and use the typed first %0 instead of the parsed %0)
  • Improve file redirection and redirected line ends. (fixes Phantasmagoria 2 DOS installer)
  • Fix compilation with new MAC os X version.
  • Add 16C550A FIFO support to the serial port emulation.
  • Improve modem emulation to get higher speeds.
  • Change default samplerates to 44100, blocksize to 1024 and prebuffer to 20, so that hopefully certain soundcards produce more fluent sound playback.
  • Add some rarely used, but for some games critical flags to the internal commands.
  • Add -userconf flag, so that the userspecific configuration can easily be used together with -conf configfile.
  • Improve internal timing with repeating timers (especially with the dynamic core).

MAME 0.137s

MAME 0.137s Arcade Machine Emulator (en español sería algo como Emulador de Múltiples Máquinas de Arcade). Cuando se utiliza junto con los archivos de información de un juego (llamados ROMs), MAME reproduce más o menos fielmente dicho juego en un PC.

MAME is strictly a non-profit project. Its main purpose is to be a  reference to the inner workings of the emulated arcade machines. This  is done both for educational purposes and for preservation purposes, in  order to prevent many historical games from disappearing forever once  the hardware they run on stops working. Of course, in order to preserve  the games and demonstrate that the emulated behavior matches the  original, you must also be able to actually play the games. This is  considered a nice side effect, and is not MAME’s primary focus.

MAME 0.136s actualmente puede emular más de 1.600 video juegos clásicos de arcade de los ’70s y ’80s.

Las imágenes de los ROMs que MAME utiliza son “volcadas” desde los chips de ROM del circuito original del juego de arcade. MAME se vuelve el “hardware” para los juegos, tomando el lugar de las CPUs originales y sus chips de soporte. Por lo tanto, estos juegos NO son simulaciones, sino los propios juegos originales que aparecían en los arcades.

Desarrollador:mame.net

Descargar:MAME 0.137s

Cambios y modificaciones en esta versión MAME 0.137s

MAME 0.136s

MAME 0.136s Arcade Machine Emulator (en español sería algo como Emulador de Múltiples Máquinas de Arcade). Cuando se utiliza junto con los archivos de información de un juego (llamados ROMs), MAME reproduce más o menos fielmente dicho juego en un PC.

MAME is strictly a non-profit project. Its main purpose is to be a reference to the inner workings of the emulated arcade machines. This is done both for educational purposes and for preservation purposes, in order to prevent many historical games from disappearing forever once the hardware they run on stops working. Of course, in order to preserve the games and demonstrate that the emulated behavior matches the original, you must also be able to actually play the games. This is considered a nice side effect, and is not MAME’s primary focus.

MAME 0.136s actualmente puede emular más de 1.600 video juegos clásicos de arcade de los ’70s y ’80s.

Las imágenes de los ROMs que MAME utiliza son “volcadas” desde los chips de ROM del circuito original del juego de arcade. MAME se vuelve el “hardware” para los juegos, tomando el lugar de las CPUs originales y sus chips de soporte. Por lo tanto, estos juegos NO son simulaciones, sino los propios juegos originales que aparecían en los arcades.

Desarrollador:mame.net

Descargar:MAME 0.136s

Cambios y modificaciones en esta versión MAME 0.136s
MAMETesters Bugs Fixed
———————-
– 03603: [DIP/Input] karnov, karnovj: incorrect difficulty dipswitch
(Tafoid)
– 03604: [DIP/Input] oscar, oscaru, oscarj1, oscarj2: Incorrect
difficulty dipswitch (Tafoid)
– 03142: [DIP/Input] All drivers using PORT_CHANGED callbacks: Input
port callback functions are not triggered correctly during
INP playback. (mahlemiut)
– 03493: [Gameplay] spacedxo: The game reboots itself after title
screen (Fabio Priuli)
– 03608: [Multisession] scontra, scontraj: Tile/graphic corruption on
multiple launches of Super Contra (Fabio Priuli)
– 03611: [Crash/Freeze] 1943, 1943j, 1943kai: Crash when starting
1943 in Service Mode (Fabio Priuli)
– 03598: [Original Reference] plotting, flipull: YM2203 speed
adjustment (Tafoid)
– 03593: [Graphics] captaven & clones: Intro text scrolls from wrong
direction (Pierpaolo Prazzoli)
– 03596: [Crash/Freeze] All sets in konamigv.c, mitchell.c: Attempt to
register save state entry after state registration is closed
(Aaron Giles)
– 03597: [Original Reference] outrun, outrunra, outruno, outrundx,
outrunb: Incorrect vsync speed on Outrun (Tafoid)

Source Changes
————–
hng64 improvements: [Andrew Gardner]
– RoadsEdge & XRally polygons are now visible.
– Improved geometry chunk type 0x2e.
– Fleshed out the ‘chunk type bits’ a little. This will be verified
against type 0x24.
– Xrally and roadedge hng64 screens no longer run at 10fps.
– Fixed polygon lookup in driving games.

Changed behavior of -watchdog option to act like a real watchdog. It
now specifies the number of seconds after the last video update that
will cause auto-termination of MAME. Also modified it to output a
message when the watchdog triggers the exit. [Aaron Giles]

Updated windows.txt to reflect this option and the debugger_font
options which were never previously documented. [Aaron Giles]

EEPROM changes: [Aaron Giles]
– Fixed auto EEPROM region to properly handle 16-bit data.
– Changed EEPROM device to initialize EEPROM at NVRAM load time
rather than init time, giving DEVICE_INIT handlers a chance to
muck with the data first.
– Removed _NODEFAULT_ forms of EEPROM driver macros. If you need to
add default data, follow the MDRV_EEPROM_ADD() with
MDRV_EEPROM_DATA().
– Updated remaining drivers to the new EEPROM device code. Many of
them now require a default EEPROM to be loaded along with the
ROMs, rather than hard-coded data in the driver
– Exposed an address space for EEPROM devices, meaning the memory
is now visible in the debugger and can be accessed via expressions
– Updated all systems that muck directly with EEPROM memory to
use memory accessors instead on the EEPROM address space.
– Removed old EEPROM implementation

cb2001: added many new opcodes [robiza]

Split ADC1038, Konami 033906 and Konami 056230 emulation from
gticlub.c and konppc.c. Also, converted them to be devices and updated
PPC Konami games to use the new code. [Fabio Priuli]

Added a bunch of new protection handlers for Spark Man [Angelo Salese]

sub.c – Put in board XTAL and came up with some seeming better clock
speed approximations until board readings can be done. [Tafoid]

mcr.c – Sets tron3 and tron4 don’t appear to have a valid working
cocktail mode video or controls (upright player2 works fine). Flagged
as GAME_NO_COCKTAIL. [Tafoid]

subs.c – Added DIP LOCATIONS. [Tafoid]

Updated qdrmfgp.c to use Konami video devices. [Fabio Priuli]

Cleaned up a bunch of things in the gladiatr.c driver [Angelo Salese]

Removed sysconfig section from game_driver struct. Made
compatible_with attribute available for MAME too (with NULL value set
in GAMEL macro). [Miodrag Milanovic]

Added preliminary device version of Konami video ICs used in PowerPC
games (001005, 001006, 001604 and 037122). [Fabio Priuli]

Converted all Taito custom I/O and video ICs to devices and updated
all drivers to use them. [Fabio Priuli]

Simplified bloodbro gfx decoding and removed unnecessary DRIVER_INIT.
Marked two weststry sprite ROMs as BAD_DUMP [David Haywood]

Converted Namco IO chips 56xx, 58xx and 59xx to be devices and
converted gaplus.c, mappy.c and toypop.c to use the new code.
[Fabio Priuli]

Allow any device memory (not just CPU’s) to be accessed via debug
expressions. Removed support in the expression engine for EEPROM-
specific accesses. [Aaron Giles]

Converted Fujitsu MB87078 Volume Controller to be a device and
updated taito_b.c to use the new code (it’s the only driver
emulating this chip atm). [Fabio Priuli]

merit.c – Fixed what might be a copy/paste error in two sets
(trvwz3h, trvwz3v) where two roms had the same filename in the same
romset. [Tafoid]

Renamed tilemap -> tilemap_t, as the name ‘tilemap’ is too commonly
used for statics and structure members, and some compilers (esp. C++
compilers) don’t allow that. [Aaron Giles]

Fix for INP recording ports that have changed notification. Also
prevents new inputs from affecting recorded inputs during playback.
[mahlemiut]

Updated srcclean to remove “invisible spaces” immediately preceding
tabs. [Atari Ace]

Cleaned up braces in the code so that they are properly balanced.
[Atari Ace]

Optimized RDP implementation further with more flattened branches.
[Harmony]

Converted a number of vector opcodes to the RSP DRC core. [Harmony]

Unrolled and optimized a number of vector opcodes in the interpreter
RSP core. [Harmony]

Extended the devtempl.h file to support device address spaces.
[Aaron Giles]

cmmb.c – Identified and marked Service Mode DIP. [Tafoid]

Converted the NMK112 to be a device and updated drivers using it
accordingly. [Fabio Priuli]

Added GAME_SUPPORTS_SAVE flag to psikyosh.c, since the conversion to
eeprom devices fixed the remaining issues with save states.
[Fabio Priuli, Aaron Giles]

Changed Caveman Ninja driver to use Partial Updates for Raster Effects
instead of buffering scanline data [David Haywood]

Changed Deco32 driver to use Partial Updates for Raster Effects
instead of buffering scanline data (but left Dragon Gun using the
buffering, because the video rendering code is far too slow with 224
partial updates for now) [David Haywood]

Commented out some harmful and suspicious looking interrupt generation
in NamcoND1 driver until it’s being properly verified; fixes Game
Options menu in NCV2 test mode. [David Haywood]

adp.c improvements: [Angelo Salese]
– Fixed some minor quirks
– Improved Backgammon memory map
– Implemented RAMDAC for Fun Land Deluxe

Fixed error in codegen for drol/dror opcodes in the x86 back-end.
[Aaron Giles]

Re-implemented misaligned memory handling in the RSP DRC as before.
[Aaron Giles]

Explicitly sign-extend 32-bit indexes for load/loads/store on 64-bit
machines to prevent overflow issues. Fixes DRC crash in mtetrisc.
[Aaron Giles]

Fixed a few DRC-ized vector load/store opcodes in the RSP core.
[Harmony]

Hardware multiplication and division on the SNES takes 8 machine
cycles to complete. [Wilbert Pol]

Fixed x86 HLT instruction handling [Phill Harvey-Smith]

Made LA Girls and clone of Play Girls. It’s clearly a bootleg
hardware clone. Title & background change, but the demo play and
block arrangement are identical. Added info from the Guru’s website
about the reported manufacture company and year for LA Girls. Added a
note about Tube-it having the copyright and manufacture info removed.
[Brian Troha]

Added additional information to the dipswitches and configurations
sections in the -listxml output [Oliver Stoneberg]

Changed Green Beret sound chip to SN76489 and indicated that the
bootleg has an undumped PAL and PROMs [Kevin Eshbach]

New games added or promoted from NOT_WORKING status
—————————————————
Final Fight (Japan, hack) [bonky0013, JacKc, Fabio Priuli]

New clones added
—————-
Spark Man (v 2.0, set 2) [Stefan Lindberg] (Not Working)
Cherry Master I (ver.1.01) (various bootleg? sets) [David Haywood]
Block (Game Corporation bootleg, set 3) [David Haywood]
Multi Fish (030124) [MetalliC]
Shaolin’s Road (bootleg) [Kevin Eshbach]

New games marked as GAME_NOT_WORKING
————————————
Cycle Mahbou [Angelo Salese, Chack’n, Team Japump, Dumping Union]
Race Drivin’ Panorama [David Haywood]
Metal Maniax (prototype) [David Haywood]

MAME v0.136

MAME 0.136 Arcade Machine Emulator (en español sería algo como Emulador de Múltiples Máquinas de Arcade). Cuando se utiliza junto con los archivos de información de un juego (llamados ROMs), MAME reproduce más o menos fielmente dicho juego en un PC.

MAME is strictly a non-profit project. Its main purpose is to be a reference to the inner workings of the emulated arcade machines. This is done both for educational purposes and for preservation purposes, in order to prevent many historical games from disappearing forever once the hardware they run on stops working. Of course, in order to preserve the games and demonstrate that the emulated behavior matches the original, you must also be able to actually play the games. This is considered a nice side effect, and is not MAME’s primary focus.

MAME 0.136 actualmente puede emular más de 1.600 video juegos clásicos de arcade de los ’70s y ’80s.

Las imágenes de los ROMs que MAME utiliza son “volcadas” desde los chips de ROM del circuito original del juego de arcade. MAME se vuelve el “hardware” para los juegos, tomando el lugar de las CPUs originales y sus chips de soporte. Por lo tanto, estos juegos NO son simulaciones, sino los propios juegos originales que aparecían en los arcades.

Desarrollador:mame.net

Descargar:MAME v0.136

Cambios y modificaciones en esta versión MAME 0.136
MAMETesters Bugs Fixed
———————-
– 03603: [DIP/Input] karnov, karnovj: incorrect difficulty dipswitch
(Tafoid)
– 03604: [DIP/Input] oscar, oscaru, oscarj1, oscarj2: Incorrect
difficulty dipswitch (Tafoid)
– 03142: [DIP/Input] All drivers using PORT_CHANGED callbacks: Input
port callback functions are not triggered correctly during
INP playback. (mahlemiut)
– 03493: [Gameplay] spacedxo: The game reboots itself after title
screen (Fabio Priuli)
– 03608: [Multisession] scontra, scontraj: Tile/graphic corruption on
multiple launches of Super Contra (Fabio Priuli)
– 03611: [Crash/Freeze] 1943, 1943j, 1943kai: Crash when starting
1943 in Service Mode (Fabio Priuli)
– 03598: [Original Reference] plotting, flipull: YM2203 speed
adjustment (Tafoid)
– 03593: [Graphics] captaven & clones: Intro text scrolls from wrong
direction (Pierpaolo Prazzoli)
– 03596: [Crash/Freeze] All sets in konamigv.c, mitchell.c: Attempt to
register save state entry after state registration is closed
(Aaron Giles)
– 03597: [Original Reference] outrun, outrunra, outruno, outrundx,
outrunb: Incorrect vsync speed on Outrun (Tafoid)

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